Both look good to me. Thanks!
Reviewed-by: Matt Turner
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev
On Tue, Jan 5, 2016 at 8:34 AM, Kenneth Graunke wrote:
> While GLSL restricts bitfieldInsert's offset and bits parameters to
> be scalars, we shouldn't require this in the IR.
>
> In particular, opt_vectorize() tries to combine
>
> result.x = bitfieldInsert(src0.x, src1.x,
While GLSL restricts bitfieldInsert's offset and bits parameters to
be scalars, we shouldn't require this in the IR.
In particular, opt_vectorize() tries to combine
result.x = bitfieldInsert(src0.x, src1.x, src2.x, src3.x);
result.y = bitfieldInsert(src0.y, src1.y, src2.y, src3.y);
result.z =
On Jan 5, 2016 5:34 AM, "Kenneth Graunke" wrote:
>
> While GLSL restricts bitfieldInsert's offset and bits parameters to
> be scalars, we shouldn't require this in the IR.
>
> In particular, opt_vectorize() tries to combine
>
> result.x = bitfieldInsert(src0.x, src1.x,
On Tue, Jan 5, 2016 at 8:34 AM, Kenneth Graunke wrote:
> While GLSL restricts bitfieldInsert's offset and bits parameters to
> be scalars, we shouldn't require this in the IR.
>
> In particular, opt_vectorize() tries to combine
>
> result.x = bitfieldInsert(src0.x, src1.x,