On Wednesday, August 29, 2018 1:12:28 PM PDT Ian Romanick wrote:
> From: Ian Romanick
>
> Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says the valid
> range of the offset is [0, 0FFFh].
>
> Signed-off-by: Ian Romanick
> Cc: mesa-sta...@lists.freedesktop.org
> Cc: Kenneth Graunke
On Wed, Aug 29, 2018 at 4:32 PM Ian Romanick wrote:
> On 08/29/2018 02:22 PM, Jason Ekstrand wrote:
> > Have you seen this cause an actual problem? There's no way we can
> > actually end up with an input array that big... I guess this is for the
> > crazy OOB case?
>
> The array can't be that b
On 08/29/2018 02:22 PM, Jason Ekstrand wrote:
> Have you seen this cause an actual problem? There's no way we can
> actually end up with an input array that big... I guess this is for the
> crazy OOB case?
The array can't be that big due to other compiler limits. This is just
to prevent a garba
Have you seen this cause an actual problem? There's no way we can actually
end up with an input array that big... I guess this is for the crazy OOB
case?
On Wed, Aug 29, 2018 at 3:12 PM Ian Romanick wrote:
> From: Ian Romanick
>
> Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says t
From: Ian Romanick
Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says the valid
range of the offset is [0, 0FFFh].
Signed-off-by: Ian Romanick
Cc: mesa-sta...@lists.freedesktop.org
Cc: Kenneth Graunke
---
src/intel/compiler/brw_vec4_tes.cpp | 12 +++-
1 file changed, 11