Re: [Mesa-dev] [PATCH 2/2] i965: Check CCS_E compatibility for texture view rendering

2017-10-31 Thread Nanley Chery
On Tue, Oct 31, 2017 at 02:15:43PM -0700, Jason Ekstrand wrote: > On Mon, Oct 30, 2017 at 10:37 AM, Nanley Chery > wrote: > > > On Fri, Oct 27, 2017 at 05:14:16PM -0700, Jason Ekstrand wrote: > > > On Fri, Oct 27, 2017 at 3:16 PM, Nanley Chery > >

Re: [Mesa-dev] [PATCH 2/2] i965: Check CCS_E compatibility for texture view rendering

2017-10-31 Thread Jason Ekstrand
On Mon, Oct 30, 2017 at 10:37 AM, Nanley Chery wrote: > On Fri, Oct 27, 2017 at 05:14:16PM -0700, Jason Ekstrand wrote: > > On Fri, Oct 27, 2017 at 3:16 PM, Nanley Chery > wrote: > > > > > On Fri, Oct 27, 2017 at 12:52:30PM -0700, Jason Ekstrand

Re: [Mesa-dev] [PATCH 2/2] i965: Check CCS_E compatibility for texture view rendering

2017-10-30 Thread Nanley Chery
On Fri, Oct 27, 2017 at 05:14:16PM -0700, Jason Ekstrand wrote: > On Fri, Oct 27, 2017 at 3:16 PM, Nanley Chery wrote: > > > On Fri, Oct 27, 2017 at 12:52:30PM -0700, Jason Ekstrand wrote: > > > On Fri, Oct 27, 2017 at 12:24 PM, Nanley Chery > > >

Re: [Mesa-dev] [PATCH 2/2] i965: Check CCS_E compatibility for texture view rendering

2017-10-27 Thread Jason Ekstrand
On Fri, Oct 27, 2017 at 3:16 PM, Nanley Chery wrote: > On Fri, Oct 27, 2017 at 12:52:30PM -0700, Jason Ekstrand wrote: > > On Fri, Oct 27, 2017 at 12:24 PM, Nanley Chery > > wrote: > > > > > Only use CCS_E to render to a texture that is

Re: [Mesa-dev] [PATCH 2/2] i965: Check CCS_E compatibility for texture view rendering

2017-10-27 Thread Nanley Chery
On Fri, Oct 27, 2017 at 12:52:30PM -0700, Jason Ekstrand wrote: > On Fri, Oct 27, 2017 at 12:24 PM, Nanley Chery > wrote: > > > Only use CCS_E to render to a texture that is CCS_E-compatible with the > > original texture's miptree (linear) format. This prevents render > >

Re: [Mesa-dev] [PATCH 2/2] i965: Check CCS_E compatibility for texture view rendering

2017-10-27 Thread Jason Ekstrand
On Fri, Oct 27, 2017 at 12:24 PM, Nanley Chery wrote: > Only use CCS_E to render to a texture that is CCS_E-compatible with the > original texture's miptree (linear) format. This prevents render > operations from writing data that can't be decoded with the original >

[Mesa-dev] [PATCH 2/2] i965: Check CCS_E compatibility for texture view rendering

2017-10-27 Thread Nanley Chery
Only use CCS_E to render to a texture that is CCS_E-compatible with the original texture's miptree (linear) format. This prevents render operations from writing data that can't be decoded with the original miptree format. On Gen10, with the new CCS_E-enabled formats handled, this enables the