Re: [Mesa-dev] [PATCH 2/2] llvmpipe: implement dual source blending

2013-02-08 Thread Brian Paul
On 02/07/2013 08:19 PM, srol...@vmware.com wrote: From: Roland Scheideggersrol...@vmware.com link up the fs outputs and blend inputs, and make sure the second blend source is correctly loaded and converted (which is quite complex). There's a slight refactoring of the monster

Re: [Mesa-dev] [PATCH 2/2] llvmpipe: implement dual source blending

2013-02-08 Thread Roland Scheidegger
Forgot to mention, this passes the piglit arb_blend_func_extended tests. Oh and I forgot to remove the load_shader_output function in this patch (this was an attempt to factor out some more code but ultimately I reverted it as it made the code no bit simpler). Roland Am 08.02.2013 04:19, schrieb

[Mesa-dev] [PATCH 2/2] llvmpipe: implement dual source blending

2013-02-07 Thread sroland
From: Roland Scheidegger srol...@vmware.com link up the fs outputs and blend inputs, and make sure the second blend source is correctly loaded and converted (which is quite complex). There's a slight refactoring of the monster generate_unswizzled_blend() function where it makes sense to factor