On 02/07/2013 08:19 PM, srol...@vmware.com wrote:
From: Roland Scheideggersrol...@vmware.com
link up the fs outputs and blend inputs, and make sure the second blend source
is correctly loaded and converted (which is quite complex).
There's a slight refactoring of the monster
Forgot to mention, this passes the piglit arb_blend_func_extended tests.
Oh and I forgot to remove the load_shader_output function in this patch
(this was an attempt to factor out some more code but ultimately I
reverted it as it made the code no bit simpler).
Roland
Am 08.02.2013 04:19, schrieb
From: Roland Scheidegger srol...@vmware.com
link up the fs outputs and blend inputs, and make sure the second blend source
is correctly loaded and converted (which is quite complex).
There's a slight refactoring of the monster generate_unswizzled_blend()
function where it makes sense to factor