For the series:
Reviewed-by: Marek Olšák
Marek
On Sun, Jul 9, 2017 at 6:21 PM, Grigori Goronzy wrote:
> Add async marshalling/unmarshalling for all glClearBuffer variants.
> These entry points are commonly used in general and Alien Isolation
>
Add async marshalling/unmarshalling for all glClearBuffer variants.
These entry points are commonly used in general and Alien Isolation
specifically uses glClearBufferiv. Slightly reduces the number of
thread synchronizations with glthread in that game.
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src/mapi/glapi/gen/GL3x.xml | 6 +-