On Fri, May 25, 2018 at 12:45 PM, Timothy Arceri wrote:
>
>
> On 25/05/18 20:40, Timothy Arceri wrote:
>>
>> On 25/05/18 19:57, Samuel Pitoiset wrote:
>>>
>>> On 05/25/2018 04:28 AM, Timothy Arceri wrote:
On 25/05/18 11:24, Bas Nieuwenhuizen wrote:
>
> On
On 25/05/18 20:40, Timothy Arceri wrote:
On 25/05/18 19:57, Samuel Pitoiset wrote:
On 05/25/2018 04:28 AM, Timothy Arceri wrote:
On 25/05/18 11:24, Bas Nieuwenhuizen wrote:
On Fri, May 25, 2018 at 2:25 AM, Timothy Arceri
wrote:
From what I recall with my testing
On 25/05/18 19:57, Samuel Pitoiset wrote:
On 05/25/2018 04:28 AM, Timothy Arceri wrote:
On 25/05/18 11:24, Bas Nieuwenhuizen wrote:
On Fri, May 25, 2018 at 2:25 AM, Timothy Arceri
wrote:
From what I recall with my testing on radeonsi this wasn't really
the ideal
On 05/25/2018 04:28 AM, Timothy Arceri wrote:
On 25/05/18 11:24, Bas Nieuwenhuizen wrote:
On Fri, May 25, 2018 at 2:25 AM, Timothy Arceri
wrote:
From what I recall with my testing on radeonsi this wasn't really
the ideal
thing to do. Especially when varyings arrays
On 25/05/18 11:24, Bas Nieuwenhuizen wrote:
On Fri, May 25, 2018 at 2:25 AM, Timothy Arceri wrote:
From what I recall with my testing on radeonsi this wasn't really the ideal
thing to do. Especially when varyings arrays are accessed via and indirect
index, register use
On Fri, May 25, 2018 at 2:25 AM, Timothy Arceri wrote:
>
> From what I recall with my testing on radeonsi this wasn't really the ideal
> thing to do. Especially when varyings arrays are accessed via and indirect
> index, register use very quickly gets out of control.
in
From what I recall with my testing on radeonsi this wasn't really the
ideal thing to do. Especially when varyings arrays are accessed via and
indirect index, register use very quickly gets out of control.
On 23/05/18 22:31, Samuel Pitoiset wrote:
Do not lower FS inputs because this moves
Do not lower FS inputs because this moves all load_var
instructions at beginning of shaders and because
interp_var_at_sample (and friends) seem broken. That might
be eventually enabled later on if we really want to preload
all FS inputs at beginning.
Polaris10:
Totals from affected shaders: