On 11 January 2018 at 20:15, Alex Smith wrote:
> Hi Dave,
>
> This seems to cause some breakage when both push constants and dynamic
> descriptors are used.
>
> I've commented 2 fixes inline below needed to avoid a crash, but with those
> F1 2017 will still hang
On 01/11/2018 04:03 AM, Dave Airlie wrote:
From: Dave Airlie
Instead of putting the push constants into the upload buffer,
if we have space in the sgprs we can upload the per-stage
constants into the shaders directly.
This saves a few reads from memory in the meta
Hi Dave,
This seems to cause some breakage when both push constants and dynamic
descriptors are used.
I've commented 2 fixes inline below needed to avoid a crash, but with those
F1 2017 will still hang pretty quick before the main menu, not sure why so
far. Mad Max is OK but that doesn't use
From: Dave Airlie
Instead of putting the push constants into the upload buffer,
if we have space in the sgprs we can upload the per-stage
constants into the shaders directly.
This saves a few reads from memory in the meta shaders,
we should also be able to inline other