Re: [Mesa-dev] [PATCH 2/2] radv: remove the radv_finishme() when compiling shaders
Reviewed-by: Bas Nieuwenhuizenfor both. On Thu, May 17, 2018 at 9:56 AM, Samuel Pitoiset wrote: > Having an entrypoint different than "main" doesn't mean we > have multiple shaders per module. > > Signed-off-by: Samuel Pitoiset
[Mesa-dev] [PATCH 2/2] radv: remove the radv_finishme() when compiling shaders
Having an entrypoint different than "main" doesn't mean we have multiple shaders per module. Signed-off-by: Samuel Pitoiset--- src/amd/vulkan/radv_shader.c | 4 1 file changed, 4 deletions(-) diff --git a/src/amd/vulkan/radv_shader.c