Re: [Mesa-dev] [PATCH 2/2] softpipe: fix depth sampling for linear vs nearest.

2011-12-18 Thread Brian Paul
On Sun, Dec 18, 2011 at 2:39 PM, Dave Airlie wrote: > On Sun, Dec 18, 2011 at 9:27 PM, Dave Airlie wrote: >> From: Dave Airlie >> >> This sample compare was always doing linear, and this makes the >> glsl-fs-shadow1DArray test render like the Intel driver. >> >> Signed-off-by: Dave Airlie >> --

Re: [Mesa-dev] [PATCH 2/2] softpipe: fix depth sampling for linear vs nearest.

2011-12-18 Thread Dave Airlie
On Sun, Dec 18, 2011 at 9:27 PM, Dave Airlie wrote: > From: Dave Airlie > > This sample compare was always doing linear, and this makes the > glsl-fs-shadow1DArray test render like the Intel driver. > > Signed-off-by: Dave Airlie > --- >  src/gallium/drivers/softpipe/sp_tex_sample.c |   23 +

[Mesa-dev] [PATCH 2/2] softpipe: fix depth sampling for linear vs nearest.

2011-12-18 Thread Dave Airlie
From: Dave Airlie This sample compare was always doing linear, and this makes the glsl-fs-shadow1DArray test render like the Intel driver. Signed-off-by: Dave Airlie --- src/gallium/drivers/softpipe/sp_tex_sample.c | 23 --- 1 files changed, 16 insertions(+), 7 deletions(