Re: [Mesa-dev] [PATCH 2/2] st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels

2015-12-09 Thread Marek Olšák
On Mon, Dec 7, 2015 at 5:36 PM, Brian Paul wrote: > On 12/06/2015 04:34 PM, Marek Olšák wrote: >> >> From: Marek Olšák >> >> Spotted by luck. The GLSL uniform storage is only associated once >> in LinkShader and can't be reallocated afterwards, because

Re: [Mesa-dev] [PATCH 2/2] st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels

2015-12-07 Thread Brian Paul
On 12/06/2015 04:34 PM, Marek Olšák wrote: From: Marek Olšák Spotted by luck. The GLSL uniform storage is only associated once in LinkShader and can't be reallocated afterwards, because that would break the association. --- src/mesa/state_tracker/st_cb_bitmap.c | 6

[Mesa-dev] [PATCH 2/2] st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels

2015-12-06 Thread Marek Olšák
From: Marek Olšák Spotted by luck. The GLSL uniform storage is only associated once in LinkShader and can't be reallocated afterwards, because that would break the association. --- src/mesa/state_tracker/st_cb_bitmap.c | 6 +-