Am 01.10.2015 um 02:08 schrieb Erik Faye-Lund:
> On Tue, Sep 29, 2015 at 7:50 PM, Brian Paul wrote:
>>
>> I was actually thinking of expanding this change to cover _all_ color
>> formats but wanted to take a small step first. What do you think?
>>
>
> I have some patches in this area sitting ar
On Tue, Sep 29, 2015 at 7:50 PM, Brian Paul wrote:
> I was actually thinking of expanding this change to cover _all_ color
> formats but wanted to take a small step first. What do you think?
Everything that is R, RG, RGB, RGBA should be renderable. Also, SNORM
formats are not required to be rend
On Tue, Sep 29, 2015 at 7:50 PM, Brian Paul wrote:
>
> I was actually thinking of expanding this change to cover _all_ color formats
> but wanted to take a small step first. What do you think?
>
I have some patches in this area sitting around here:
https://github.com/kusma/mesa/commits/color_r
Probably makes sense. Albeit I'm not sure about the L/A/LA/I stuff,
probably apps are aware that trying to render to that may fail (and
hence potentially choosing some rgb format instead of a single-channel
format is really not desirable for those).
Roland
Am 29.09.2015 um 19:50 schrieb Brian Pa
I was actually thinking of expanding this change to cover _all_ color
formats but wanted to take a small step first. What do you think?
-Brian
On 09/29/2015 11:46 AM, Roland Scheidegger wrote:
If that was due to some rgb vs. rgbx thing (that is, could texture from
rgb but only render to rgbx)
If that was due to some rgb vs. rgbx thing (that is, could texture from
rgb but only render to rgbx) I wonder if the same logic shouldn't also
apply to the integer formats.
But either way (I guess the app should check fbo completeness in any
case so strictly speaking for correctness this isn't real
Cc: 10.6 11.0
Reviewed-by: Marek Olšák
Marek
On Tue, Sep 29, 2015 at 5:39 PM, Brian Paul wrote:
> For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag
> to try to get a hardware format which also supports rendering (for FBO
> textures). Do the same thing for floating point
For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag
to try to get a hardware format which also supports rendering (for FBO
textures). Do the same thing for floating point formats.
This allows the Redway Flat demo to run.
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src/mesa/state_tracker/st_format.c | 6 +-
1 f