Re: [Mesa-dev] [PATCH 2/2] u_blitter: Add an option to draw the triangles using an index buffer.

2018-07-12 Thread Eric Anholt
Roland Scheidegger writes: > Am 12.07.2018 um 00:05 schrieb Eric Anholt: >> For V3D, the HW will interpolate slightly differently along the shared >> edge of the trifan. The conformance tests manage to catch this in the >> nearest_consistency_* group. To get interpolation to match, we need the

Re: [Mesa-dev] [PATCH 2/2] u_blitter: Add an option to draw the triangles using an index buffer.

2018-07-11 Thread Roland Scheidegger
Am 12.07.2018 um 00:05 schrieb Eric Anholt: > For V3D, the HW will interpolate slightly differently along the shared > edge of the trifan. The conformance tests manage to catch this in the > nearest_consistency_* group. To get interpolation to match, we need the > last vertex of the triangle to b

Re: [Mesa-dev] [PATCH 2/2] u_blitter: Add an option to draw the triangles using an index buffer.

2018-07-11 Thread Marek Olšák
For the series: Reviewed-by: Marek Olšák Marek On Wed, Jul 11, 2018 at 6:05 PM, Eric Anholt wrote: > For V3D, the HW will interpolate slightly differently along the shared > edge of the trifan. The conformance tests manage to catch this in the > nearest_consistency_* group. To get interpolat

[Mesa-dev] [PATCH 2/2] u_blitter: Add an option to draw the triangles using an index buffer.

2018-07-11 Thread Eric Anholt
For V3D, the HW will interpolate slightly differently along the shared edge of the trifan. The conformance tests manage to catch this in the nearest_consistency_* group. To get interpolation to match, we need the last vertex of the triangle to be shared. I first tried implementing draw_rectangle