Roland Scheidegger writes:
> Am 12.07.2018 um 00:05 schrieb Eric Anholt:
>> For V3D, the HW will interpolate slightly differently along the shared
>> edge of the trifan. The conformance tests manage to catch this in the
>> nearest_consistency_* group. To get interpolation to match, we need the
Am 12.07.2018 um 00:05 schrieb Eric Anholt:
> For V3D, the HW will interpolate slightly differently along the shared
> edge of the trifan. The conformance tests manage to catch this in the
> nearest_consistency_* group. To get interpolation to match, we need the
> last vertex of the triangle to b
For the series:
Reviewed-by: Marek Olšák
Marek
On Wed, Jul 11, 2018 at 6:05 PM, Eric Anholt wrote:
> For V3D, the HW will interpolate slightly differently along the shared
> edge of the trifan. The conformance tests manage to catch this in the
> nearest_consistency_* group. To get interpolat
For V3D, the HW will interpolate slightly differently along the shared
edge of the trifan. The conformance tests manage to catch this in the
nearest_consistency_* group. To get interpolation to match, we need the
last vertex of the triangle to be shared.
I first tried implementing draw_rectangle