On Wed, Feb 12, 2014 at 9:10 AM, Roland Scheidegger srol...@vmware.com wrote:
Am 11.02.2014 22:58, schrieb Dave Airlie:
dst.z = texture_depth(unit, lod)
+.. opcode:: TG4 - Texture Gather (as per ARB_texture_gather)
+ Gathers the four texels to be used in a bi-linear
+
Am 24.02.2014 09:33, schrieb Dave Airlie:
On Wed, Feb 12, 2014 at 9:10 AM, Roland Scheidegger srol...@vmware.com
wrote:
Am 11.02.2014 22:58, schrieb Dave Airlie:
dst.z = texture_depth(unit, lod)
+.. opcode:: TG4 - Texture Gather (as per ARB_texture_gather)
+ Gathers the
Am 11.02.2014 02:43, schrieb Dave Airlie:
From: Dave Airlie airl...@redhat.com
This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.
The second CAP is required to expose GL_ARB_gpu_shader5.
However so far we haven't found
dst.z = texture_depth(unit, lod)
+.. opcode:: TG4 - Texture Gather (as per ARB_texture_gather)
+ Gathers the four texels to be used in a bi-linear
+ filtering operation and packs them into a single register.
+ Only works with 2D, 2D array,
Am 11.02.2014 22:58, schrieb Dave Airlie:
dst.z = texture_depth(unit, lod)
+.. opcode:: TG4 - Texture Gather (as per ARB_texture_gather)
+ Gathers the four texels to be used in a bi-linear
+ filtering operation and packs them into a single register.
+
From: Dave Airlie airl...@redhat.com
This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.
The second CAP is required to expose GL_ARB_gpu_shader5.
However so far we haven't found any hardware that natively
exposes the