Alright. For the patch:
Reviewed-by: Marek Olšák
Marek
On Wed, Jul 9, 2014 at 2:48 AM, Ilia Mirkin wrote:
> So... I don't think we're going to figure this out here. At least I
> have nothing enlightening to say. FWIW this is doing the same thing as
> what i965 does wrt the persample_shading co
So... I don't think we're going to figure this out here. At least I
have nothing enlightening to say. FWIW this is doing the same thing as
what i965 does wrt the persample_shading computation. It should be
pretty easy to change should we decide on a different interpretation
of the spec.
The only q
On Sat, Jul 5, 2014 at 6:22 PM, Marek Olšák wrote:
> There is this vague statement in the sample shading spec:
>
> When the sample shading fraction is 1.0, a separate set of colors and
> other associated data are evaluated for each sample, each set of values
> are evaluated at the samp
What you say makes sense. I'm just asking what that sentence in the
spec means if it isn't about interpolation. :)
Marek
On Sun, Jul 6, 2014 at 12:40 AM, Ilia Mirkin wrote:
> On Sat, Jul 5, 2014 at 6:22 PM, Marek Olšák wrote:
>> There is this vague statement in the sample shading spec:
>>
>>
On Sat, Jul 5, 2014 at 6:22 PM, Marek Olšák wrote:
> There is this vague statement in the sample shading spec:
>
> When the sample shading fraction is 1.0, a separate set of colors and
> other associated data are evaluated for each sample, each set of values
> are evaluated at the samp
There is this vague statement in the sample shading spec:
When the sample shading fraction is 1.0, a separate set of colors and
other associated data are evaluated for each sample, each set of values
are evaluated at the sample location.
I thought it was about interpolation, meaning t
Looks good to me. It is unfortunate I guess that shaders may need
recompilation just because the inputs are interpolated differently but I
don't see a easy way out there.
Roland
Am 05.07.2014 06:07, schrieb Ilia Mirkin:
> This enables a gallium driver not to care about the semantics of
> ARB_samp
This enables a gallium driver not to care about the semantics of
ARB_sample_shading vs ARB_gpu_shader5 sample attributes. When
ARB_sample_shading-style sample shading is enabled, all of the fp inputs
are marked for interpolation at the sample location.
Signed-off-by: Ilia Mirkin
---
I _think_ I