It looks like there is a deadlock in LLVM when 2 shaders are compiled at
the same time. I don't know why it doesn't happen with OpenGL.
Marek
On Thu, Oct 18, 2018 at 3:32 AM Michel Dänzer wrote:
> On 2018-10-17 6:43 p.m., Marek Olšák wrote:
> > Can you test the attached patch?
>
> Doesn't
On Thu, 2018-10-18 at 09:32 +0200, Michel Dänzer wrote:
> On 2018-10-17 6:43 p.m., Marek Olšák wrote:
> > Can you test the attached patch?
>
> Doesn't help, unfortunately. Backtraces with the patch attached.
>
> FWIW, this is on Bonaire.
Hi,
fwiw, I don't see this hang on my carrizo/iceland
On 2018-10-17 6:43 p.m., Marek Olšák wrote:
> Can you test the attached patch?
Doesn't help, unfortunately. Backtraces with the patch attached.
FWIW, this is on Bonaire.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast |
Can you test the attached patch?
Marek
On Wed, Oct 17, 2018 at 9:31 AM Michel Dänzer wrote:
> On 2018-10-07 9:05 a.m., Marek Olšák wrote:
> > From: Marek Olšák
> >
> > Fast color clears should be much faster. Also, fast color clears on
> > evicted buffers should be 200x faster on GFX8 and
On 2018-10-07 9:05 a.m., Marek Olšák wrote:
> From: Marek Olšák
>
> Fast color clears should be much faster. Also, fast color clears on
> evicted buffers should be 200x faster on GFX8 and older.
Nice! Unfortunately, this broke clover with radeonsi. Everything using
OpenCL seems to hang, see
From: Marek Olšák
Fast color clears should be much faster. Also, fast color clears on
evicted buffers should be 200x faster on GFX8 and older.
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src/gallium/drivers/radeonsi/Makefile.sources | 1 +
src/gallium/drivers/radeonsi/meson.build | 1 +