Reviewed-by: Marek Olšák
Marek
On Thu, Aug 17, 2017 at 6:10 PM, Eric Anholt wrote:
> This is how VC4 stores 5551 textures, which we need to support for
> GL_OES_required_internalformat.
>
> v2: Extend commit message, fix svga driver build, add BE ordering from
> Roland.
> ---
> src/gallium
On 21 August 2017 at 19:12, Eric Anholt wrote:
> Emil Velikov writes:
>
>> On 17 August 2017 at 17:10, Eric Anholt wrote:
>>> This is how VC4 stores 5551 textures, which we need to support for
>>> GL_OES_required_internalformat.
>>>
>>> v2: Extend commit message, fix svga driver build, add BE or
Emil Velikov writes:
> On 17 August 2017 at 17:10, Eric Anholt wrote:
>> This is how VC4 stores 5551 textures, which we need to support for
>> GL_OES_required_internalformat.
>>
>> v2: Extend commit message, fix svga driver build, add BE ordering from
>> Roland.
>> ---
>> src/gallium/auxili
On 17 August 2017 at 17:10, Eric Anholt wrote:
> This is how VC4 stores 5551 textures, which we need to support for
> GL_OES_required_internalformat.
>
> v2: Extend commit message, fix svga driver build, add BE ordering from
> Roland.
> ---
> src/gallium/auxiliary/util/u_format.csv | 2 ++
>
This is how VC4 stores 5551 textures, which we need to support for
GL_OES_required_internalformat.
v2: Extend commit message, fix svga driver build, add BE ordering from
Roland.
---
src/gallium/auxiliary/util/u_format.csv | 2 ++
src/gallium/drivers/svga/svga_format.c | 2 ++
src/gallium/i