Re: [Mesa-dev] [PATCH 22/59] glsl/varying_packing: Add 64-bit integer support

2016-10-26 Thread Ian Romanick
On 10/26/2016 01:43 PM, Matt Turner wrote: > On Tue, Oct 25, 2016 at 5:59 PM, Ian Romanick wrote: >> From: Dave Airlie >> >> As for the double code, but using the 64-bit integer conversions. >> >> v2 (idr): Remove some spurious u2i() and i2u() operations when packing >> and unpacking, repectively

Re: [Mesa-dev] [PATCH 22/59] glsl/varying_packing: Add 64-bit integer support

2016-10-26 Thread Matt Turner
On Tue, Oct 25, 2016 at 5:59 PM, Ian Romanick wrote: > From: Dave Airlie > > As for the double code, but using the 64-bit integer conversions. > > v2 (idr): Remove some spurious u2i() and i2u() operations when packing > and unpacking, repectively, int64_t varyings. typo: respectively ___

[Mesa-dev] [PATCH 22/59] glsl/varying_packing: Add 64-bit integer support

2016-10-25 Thread Ian Romanick
From: Dave Airlie As for the double code, but using the 64-bit integer conversions. v2 (idr): Remove some spurious u2i() and i2u() operations when packing and unpacking, repectively, int64_t varyings. Signed-off-by: Dave Airlie Reviewed-by: Ian Romanick [v1] --- src/compiler/glsl/lower_packe