Re: [Mesa-dev] [PATCH 25/26] glsl: Keep common variable names in static storage

2014-07-21 Thread Dylan Baker
On Monday, July 14, 2014 03:48:57 PM Ian Romanick wrote: > From: Ian Romanick > > Valgrind massif results for a trimmed apitrace of dota2: > > ntime(i) total(B) useful-heap(B) > extra-heap(B)stacks(B) Before (32-bit): 52 40,521,071,734 > 66,157,928

Re: [Mesa-dev] [PATCH 25/26] glsl: Keep common variable names in static storage

2014-07-18 Thread Matt Turner
On Mon, Jul 14, 2014 at 3:48 PM, Ian Romanick wrote: > From: Ian Romanick > > Valgrind massif results for a trimmed apitrace of dota2: > > ntime(i) total(B) useful-heap(B) > extra-heap(B)stacks(B) > Before (32-bit): 52 40,521,071,734 66,157,928

[Mesa-dev] [PATCH 25/26] glsl: Keep common variable names in static storage

2014-07-14 Thread Ian Romanick
From: Ian Romanick Valgrind massif results for a trimmed apitrace of dota2: ntime(i) total(B) useful-heap(B) extra-heap(B)stacks(B) Before (32-bit): 52 40,521,071,734 66,157,928 61,054,870 5,103,0580 After (32-bit): 79 40,523