I don't see how this could have ever worked right.
The screen-space interpolation code uses the vertex-data[pos_attr]
position which contain window coords. But window coords are only
computed for the unclipped vertices; the clipped vertices have
undefined window coords (see draw_cliptest_tmp.h).
Series looks good to me.
Reviewed-by: Brian Paul bri...@vmware.com
Jose
- Original Message -
I don't see how this could have ever worked right.
The screen-space interpolation code uses the vertex-data[pos_attr]
position which contain window coords. But window coords are only