Re: [Mesa-dev] [PATCH 3/3] st/mesa: guard sampler views changes with a mutex
For the series: Reviewed-by: Marek OlšákMarek On Sun, Oct 22, 2017 at 8:39 PM, Nicolai Hähnle wrote: > From: Nicolai Hähnle > > Some locking is unfortunately required, because well-formed GL programs > can have multiple
[Mesa-dev] [PATCH 3/3] st/mesa: guard sampler views changes with a mutex
From: Nicolai HähnleSome locking is unfortunately required, because well-formed GL programs can have multiple threads racing to access the same texture, e.g.: two threads/contexts rendering from the same texture, or one thread destroying a context while the other is