Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com>
---
 tests/all.tests                                    |   6 +
 .../ext_framebuffer_multisample/CMakeLists.gl.txt  |   1 +
 .../blit-scaled-glsl.cpp                           | 268 +++++++++++++++++++++
 3 files changed, 275 insertions(+)
 create mode 100644 tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp

diff --git a/tests/all.tests b/tests/all.tests
index 09b67a2..892f0b7 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1641,6 +1641,12 @@ for num_samples in MSAA_SAMPLE_COUNTS:
                 test_name)
         ext_framebuffer_multisample[test_name] = PlainExecTest(executable)
 
+for num_samples in MSAA_SAMPLE_COUNTS:
+        test_name = ' '.join(['blit-scaled-glsl', str(num_samples)])
+        executable = 'ext_framebuffer_multisample-{0} -auto'.format(
+                test_name)
+        ext_framebuffer_multisample[test_name] = PlainExecTest(executable)
+
 ext_framebuffer_object = Group()
 spec['EXT_framebuffer_object'] = ext_framebuffer_object
 add_fbo_stencil_tests(ext_framebuffer_object, 'GL_STENCIL_INDEX1')
diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt 
b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
index 8143497..6778de8 100644
--- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
+++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
@@ -24,6 +24,7 @@ piglit_add_executable 
(ext_framebuffer_multisample-alpha-to-one-single-sample-bu
 piglit_add_executable (ext_framebuffer_multisample-bitmap common.cpp 
bitmap.cpp)
 piglit_add_executable (ext_framebuffer_multisample-blit-flipped common.cpp 
blit-flipped.cpp)
 piglit_add_executable (ext_framebuffer_multisample-blit-scaled common.cpp 
blit-scaled.cpp)
+piglit_add_executable (ext_framebuffer_multisample-blit-scaled-glsl common.cpp 
blit-scaled-glsl.cpp)
 piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-samples 
common.cpp blit-mismatched-samples.cpp)
 piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-sizes 
common.cpp blit-mismatched-sizes.cpp)
 piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-formats 
common.cpp blit-mismatched-formats.cpp)
diff --git a/tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp 
b/tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp
new file mode 100644
index 0000000..e42b87a
--- /dev/null
+++ b/tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp
@@ -0,0 +1,268 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** \file blit-scaled-glsl.cpp
+ *
+ * This test verifies the accuracy of scaled blitting from a multisampled
+ * buffer to a single-sampled buffer by comparing the output from following
+ * rendering scenarios:
+ * 1. multisample buffer to single sample buffer scaled blit using extension
+ *    EXT_multisample_framebuffer_blit_scaled extension.
+ * 2. multisample buffer to single sample buffer scaled blit implemented
+ *    using glsl shader program.
+ */
+
+#include "common.h"
+
+const int pattern_width = 256; const int pattern_height = 256;
+const float w = pattern_width / 2; const float h = pattern_height / 2;
+int num_samples;
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+
+       config.window_width = pattern_width*2;
+       config.window_height = pattern_height;
+       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static Fbo multisampled_fbo, singlesampled_fbo;
+GLuint prog, vao, vertex_buf;
+static TestPattern *test_pattern;
+static Test *test = NULL;
+
+static void
+print_usage_and_exit(char *prog_name)
+{
+       printf("Usage: %s <num_samples>\n", prog_name);
+       piglit_report_result(PIGLIT_FAIL);
+}
+
+void
+compile_ms_scaled_blit_shader(void)
+{
+       static const char *vert =
+               "#version 130\n"
+               "uniform mat4 proj;\n"
+               "in vec2 pos;\n"
+               "in vec2 texCoord;\n"
+               "out vec2 textureCoord;\n"
+               "void main()\n"
+               "{\n"
+               "  gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
+               "  textureCoord = texCoord;\n"
+               "}\n";
+
+       static const char *frag =
+               "#version 130\n"
+               "#extension GL_ARB_texture_multisample : require\n"
+               "in vec2 textureCoord;\n"
+               "uniform sampler2DMS msTex;\n"
+               "uniform int samples;\n"
+               "out vec4 out_color;\n"
+               "void main()\n"
+               "{\n"
+               "  int i;\n"
+               "  out_color = vec4(0.0, 0.0, 0.0, 0.0);\n"
+               "  for (i = 0; i < samples; i++)\n"
+               "    out_color =  out_color + texelFetch(msTex, 
ivec2(textureCoord), i);\n"
+               "  out_color = out_color / 4;\n"
+               "}\n";
+
+       /* Compile program */
+       prog = glCreateProgram();
+       GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
+       glAttachShader(prog, vs);
+       piglit_check_gl_error(GL_NO_ERROR);
+       GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
+       glAttachShader(prog, fs);
+       glBindAttribLocation(prog, 0, "pos");
+       glBindAttribLocation(prog, 1, "texCoord");
+       glLinkProgram(prog);
+       if (!piglit_link_check_status(prog)) {
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       /* Set up vertex array object */
+       glGenVertexArrays(1, &vao);
+       glBindVertexArray(vao);
+
+       /* Set up vertex input buffer */
+       glGenBuffers(1, &vertex_buf);
+       glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
+       glEnableVertexAttribArray(0);
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float),
+                             (void *) 0);
+       glEnableVertexAttribArray(1);
+       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float),
+                             (void *) (2*sizeof(float)));
+
+       /* Set up element input buffer to tesselate a quad into
+        * triangles
+        */
+       unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };
+       GLuint element_buf;
+       glGenBuffers(1, &element_buf);
+       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
+       glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
+                    GL_STATIC_DRAW);
+}
+
+void
+do_multisample_scaled_blit(const Fbo *src_fbo, GLint samples)
+{
+       const float proj[4][4] = {
+               { 1, 0, 0, 0 },
+               { 0, 1, 0, 0 },
+               { 0, 0, 1, 0 },
+               { 0, 0, 0, 1 }};
+
+       float vertex_data[4][4] = {
+               { -1, -1, 0, 0 },
+               { -1,  1, 0, h },
+               {  1,  1, w, h },
+               {  1, -1, w, 0 }};
+
+       glActiveTexture(GL_TEXTURE0);
+       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_fbo->color_tex);
+
+       glUseProgram(prog);
+       glBindVertexArray(vao);
+
+       /* Set up uniforms */
+       glUseProgram(prog);
+       glUniformMatrix4fv(glGetUniformLocation(prog, "proj"), 1, GL_TRUE, 
&proj[0][0]);
+       glUniform1i(glGetUniformLocation(prog, "msTex"), 0);
+       glUniform1i(glGetUniformLocation(prog, "samples"), samples);
+
+       glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
+       glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,
+                    GL_STREAM_DRAW);
+       glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void *) 0);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       if (argc != 2)
+               print_usage_and_exit(argv[0]);
+
+       /* 1st arg: num_samples */
+       char *endptr = NULL;
+       num_samples = strtol(argv[1], &endptr, 0);
+       if (endptr != argv[1] + strlen(argv[1]))
+               print_usage_and_exit(argv[0]);
+
+       piglit_require_gl_version(21);
+       piglit_require_extension("GL_ARB_vertex_array_object");
+       piglit_require_extension("GL_EXT_framebuffer_multisample_blit_scaled");
+
+       /* Skip the test if num_samples > GL_MAX_SAMPLES */
+       GLint max_samples;
+       glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+       if (num_samples == 0 || num_samples > max_samples)
+               piglit_report_result(PIGLIT_SKIP);
+
+       singlesampled_fbo.setup(FboConfig(0,
+                                         2 * pattern_width,
+                                         pattern_height));
+       FboConfig msConfig(num_samples, pattern_width, pattern_height);
+       msConfig.attach_texture = true;
+       multisampled_fbo.setup(msConfig);
+
+       test_pattern = new Triangles();
+       test_pattern->compile();
+
+       test = create_test(TEST_TYPE_COLOR, num_samples,
+                           false /*small*/,
+                          true /* combine_depth_stencil */,
+                          pattern_width, pattern_height,
+                          16 /* supersample_factor */);
+
+       compile_ms_scaled_blit_shader();
+       if (!piglit_check_gl_error(GL_NO_ERROR)) {
+               piglit_report_result(PIGLIT_FAIL);
+       }
+}
+
+enum piglit_result
+piglit_display()
+{
+       GLfloat scale;
+       GLint samples;
+       bool pass = true, result = true;
+
+       /* Draw the test pattern into the framebuffer with multisample
+        * texture attachment.
+        */
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_fbo.handle);
+       glGetIntegerv(GL_SAMPLES, &samples);
+       glViewport(0, 0, w, h);
+       test_pattern->draw(TestPattern::no_projection);
+
+       printf("Left: multisample scaled blit using extension.\n"
+              "Right: multisample scaled blit using shader program.\n");
+
+        for(scale = 0.1; scale < 2.1f; scale += 0.1) {
+               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+               glClear(GL_COLOR_BUFFER_BIT);
+
+               /* Do scaled resolve of multisampled_fbo to left half of
+                * singlesampled_fbo */
+//             printf("ms to ss scaled blit using extension.\n");
+               glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_fbo.handle);
+               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 
singlesampled_fbo.handle);
+               glClear(GL_COLOR_BUFFER_BIT);
+               glBlitFramebuffer(0, 0, w, h,
+                                 0, 0, w * scale, h * scale,
+                                 GL_COLOR_BUFFER_BIT,
+                                 GL_SCALED_RESOLVE_FASTEST_EXT);
+
+               /* Use multisampled texture to draw in to right half of scaled
+                * single-sampled buffer using shader program.
+                */
+//             printf("ms to ss scaled blit using shader program.\n");
+               glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_fbo.handle);
+               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 
singlesampled_fbo.handle);
+               glViewport(pattern_width, 0, w * scale, h * scale);
+               do_multisample_scaled_blit(&multisampled_fbo, samples);
+
+               pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+//             printf("ss non-scaled blit to window system framebuffer.\n");
+               glBindFramebuffer(GL_READ_FRAMEBUFFER, 
singlesampled_fbo.handle);
+               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+               glBlitFramebuffer(0, 0, 2 * pattern_width, piglit_height,
+                                 0, 0, 2 * pattern_width, piglit_height,
+                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+               result = test->measure_accuracy();
+               pass = result && pass;
+               piglit_present_results();
+               printf("scaling_factor = %f, result = %s\n\n",
+                      scale, result ? "pass" : "fail");
+       }
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.8.1.4

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