On 09/28/2013 02:59 PM, Paul Berry wrote:
On 27 September 2013 14:32, Ian Romanick i...@freedesktop.org
mailto:i...@freedesktop.org wrote:
There are some bits of this patch I'm trying to understand. I think
they can be cleared up by one question below...
On 09/14/2013 01:00
On 28 September 2013 14:59, Paul Berry stereotype...@gmail.com wrote:
On 27 September 2013 14:32, Ian Romanick i...@freedesktop.org wrote:
There are some bits of this patch I'm trying to understand. I think
they can be cleared up by one question below...
On 09/14/2013 01:00 PM, Paul Berry
On 27 September 2013 14:32, Ian Romanick i...@freedesktop.org wrote:
There are some bits of this patch I'm trying to understand. I think
they can be cleared up by one question below...
On 09/14/2013 01:00 PM, Paul Berry wrote:
From: Bryan Cain bryanca...@gmail.com
This corresponds to
There are some bits of this patch I'm trying to understand. I think
they can be cleared up by one question below...
On 09/14/2013 01:00 PM, Paul Berry wrote:
From: Bryan Cain bryanca...@gmail.com
This corresponds to the lowering of gl_ClipDistance to
gl_ClipDistanceMESA for vertex and
From: Bryan Cain bryanca...@gmail.com
This corresponds to the lowering of gl_ClipDistance to
gl_ClipDistanceMESA for vertex and geometry shader outputs. Since
this lowering pass occurs after lower_named_interface blocks, it deals
with 2D arrays (gl_ClipDistance[vertex][clip_plane]) rather than