Re: [Mesa-dev] [PATCH 3/4] glsl/gs: handle gl_ClipDistance geometry input in lower_clip_distance.

2013-10-08 Thread Ian Romanick
On 09/28/2013 02:59 PM, Paul Berry wrote: On 27 September 2013 14:32, Ian Romanick i...@freedesktop.org mailto:i...@freedesktop.org wrote: There are some bits of this patch I'm trying to understand. I think they can be cleared up by one question below... On 09/14/2013 01:00

Re: [Mesa-dev] [PATCH 3/4] glsl/gs: handle gl_ClipDistance geometry input in lower_clip_distance.

2013-10-05 Thread Paul Berry
On 28 September 2013 14:59, Paul Berry stereotype...@gmail.com wrote: On 27 September 2013 14:32, Ian Romanick i...@freedesktop.org wrote: There are some bits of this patch I'm trying to understand. I think they can be cleared up by one question below... On 09/14/2013 01:00 PM, Paul Berry

Re: [Mesa-dev] [PATCH 3/4] glsl/gs: handle gl_ClipDistance geometry input in lower_clip_distance.

2013-09-28 Thread Paul Berry
On 27 September 2013 14:32, Ian Romanick i...@freedesktop.org wrote: There are some bits of this patch I'm trying to understand. I think they can be cleared up by one question below... On 09/14/2013 01:00 PM, Paul Berry wrote: From: Bryan Cain bryanca...@gmail.com This corresponds to

Re: [Mesa-dev] [PATCH 3/4] glsl/gs: handle gl_ClipDistance geometry input in lower_clip_distance.

2013-09-27 Thread Ian Romanick
There are some bits of this patch I'm trying to understand. I think they can be cleared up by one question below... On 09/14/2013 01:00 PM, Paul Berry wrote: From: Bryan Cain bryanca...@gmail.com This corresponds to the lowering of gl_ClipDistance to gl_ClipDistanceMESA for vertex and

[Mesa-dev] [PATCH 3/4] glsl/gs: handle gl_ClipDistance geometry input in lower_clip_distance.

2013-09-14 Thread Paul Berry
From: Bryan Cain bryanca...@gmail.com This corresponds to the lowering of gl_ClipDistance to gl_ClipDistanceMESA for vertex and geometry shader outputs. Since this lowering pass occurs after lower_named_interface blocks, it deals with 2D arrays (gl_ClipDistance[vertex][clip_plane]) rather than