On 26 Jan. 2018 09:09, "Roland Scheidegger" wrote:
Am 25.01.2018 um 01:40 schrieb Dave Airlie:
> From: Dave Airlie
>
> This uses a different shader than radeonsi, as we can't address non-256
> aligned ssbos, which the radeonsi code does. This passes some
Am 25.01.2018 um 01:40 schrieb Dave Airlie:
> From: Dave Airlie
>
> This uses a different shader than radeonsi, as we can't address non-256
> aligned ssbos, which the radeonsi code does. This passes some extra
> offsets into the shader.
Couldn't you just require the query
From: Dave Airlie
This uses a different shader than radeonsi, as we can't address non-256
aligned ssbos, which the radeonsi code does. This passes some extra
offsets into the shader.
It also contains a set of u64 instruction implementation that may
or may not be complete (at