Re: [Mesa-dev] [PATCH 35/41] intel: Enable HiZ for texture renderbuffers

2011-11-21 Thread Chad Versace
On 11/18/2011 05:36 PM, Eric Anholt wrote: On Thu, 17 Nov 2011 19:59:02 -0800, Chad Versace chad.vers...@linux.intel.com wrote: When a depth texture is first attached to framebuffer, allocate a HiZ miptree for it. Signed-off-by: Chad Versace chad.vers...@linux.intel.com ---

Re: [Mesa-dev] [PATCH 35/41] intel: Enable HiZ for texture renderbuffers

2011-11-18 Thread Eric Anholt
On Thu, 17 Nov 2011 19:59:02 -0800, Chad Versace chad.vers...@linux.intel.com wrote: When a depth texture is first attached to framebuffer, allocate a HiZ miptree for it. Signed-off-by: Chad Versace chad.vers...@linux.intel.com --- src/mesa/drivers/dri/intel/intel_fbo.c |7 +++ 1

[Mesa-dev] [PATCH 35/41] intel: Enable HiZ for texture renderbuffers

2011-11-17 Thread Chad Versace
When a depth texture is first attached to framebuffer, allocate a HiZ miptree for it. Signed-off-by: Chad Versace chad.vers...@linux.intel.com --- src/mesa/drivers/dri/intel/intel_fbo.c |7 +++ 1 files changed, 7 insertions(+), 0 deletions(-) diff --git