On 11/18/2011 05:36 PM, Eric Anholt wrote:
On Thu, 17 Nov 2011 19:59:02 -0800, Chad Versace
chad.vers...@linux.intel.com wrote:
When a depth texture is first attached to framebuffer, allocate a HiZ
miptree for it.
Signed-off-by: Chad Versace chad.vers...@linux.intel.com
---
On Thu, 17 Nov 2011 19:59:02 -0800, Chad Versace chad.vers...@linux.intel.com
wrote:
When a depth texture is first attached to framebuffer, allocate a HiZ
miptree for it.
Signed-off-by: Chad Versace chad.vers...@linux.intel.com
---
src/mesa/drivers/dri/intel/intel_fbo.c |7 +++
1
When a depth texture is first attached to framebuffer, allocate a HiZ
miptree for it.
Signed-off-by: Chad Versace chad.vers...@linux.intel.com
---
src/mesa/drivers/dri/intel/intel_fbo.c |7 +++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git