Re: [Mesa-dev] [PATCH 5/6] i965/skl: Align compressed textures to four times the block size

2015-05-01 Thread Ben Widawsky
On Fri, May 01, 2015 at 04:54:36PM +0100, Neil Roberts wrote: > Sorry for the really long delay in replying! This patch is still needed > in order to fix a number of Piglit tests so it would be good to get it > landed. > > Ben Widawsky writes: > > > Sorry for the delay, but I put this off initia

Re: [Mesa-dev] [PATCH 5/6] i965/skl: Align compressed textures to four times the block size

2015-05-01 Thread Neil Roberts
Sorry for the really long delay in replying! This patch is still needed in order to fix a number of Piglit tests so it would be good to get it landed. Ben Widawsky writes: > Sorry for the delay, but I put this off initially because I wasn't > sure which part of the docs this was addressing. I se

Re: [Mesa-dev] [PATCH 5/6] i965/skl: Align compressed textures to four times the block size

2015-03-09 Thread Ben Widawsky
On Fri, Feb 20, 2015 at 10:31:07PM +, Neil Roberts wrote: > On Skylake it is possible to choose your own alignment values for > compressed textures but they are expressed as a multiple of the block > size. The minimum alignment value we can use is 4 so we effectively > have to align to 4 times

[Mesa-dev] [PATCH 5/6] i965/skl: Align compressed textures to four times the block size

2015-02-20 Thread Neil Roberts
On Skylake it is possible to choose your own alignment values for compressed textures but they are expressed as a multiple of the block size. The minimum alignment value we can use is 4 so we effectively have to align to 4 times the block size. This patch makes it initially set mt->align_[wh] to th