On 11/30/2012 01:24 PM, Eric Anholt wrote:
This can be used for two purposes: Using hand-coded shaders to determine
per-instruction timings, or figuring out which shader to optimize in a
whole application. On the psychonauts trace, we see:
type ID cycles spent % of tota
This can be used for two purposes: Using hand-coded shaders to determine
per-instruction timings, or figuring out which shader to optimize in a
whole application. On the psychonauts trace, we see:
type ID cycles spent % of total
...
fs16 543: 339343898369 ( 339.34 Gc