Am 18.01.2013 20:29, schrieb Marek Olšák:
On Fri, Jan 18, 2013 at 5:20 PM, Christian König
deathsim...@vodafone.de wrote:
Am 18.01.2013 16:40, schrieb Marek Olšák:
[SNIP]
Having common base classes for all three radeon drivers sounds like a good
idea to me and sharing the texture code between
Am 17.01.2013 23:54, schrieb Alex Deucher:
On Thu, Jan 17, 2013 at 12:32 PM, Michel Dänzer mic...@daenzer.net wrote:
On Don, 2013-01-17 at 18:02 +0100, Michel Dänzer wrote:
On Don, 2013-01-17 at 17:56 +0100, Marek Olšák wrote:
Forking r600g was obviously a bad idea, because now radeonsi is
On Fri, Jan 18, 2013 at 2:46 PM, Christian König
deathsim...@vodafone.de wrote:
Am 17.01.2013 23:54, schrieb Alex Deucher:
On Thu, Jan 17, 2013 at 12:32 PM, Michel Dänzer mic...@daenzer.net
wrote:
On Don, 2013-01-17 at 18:02 +0100, Michel Dänzer wrote:
On Don, 2013-01-17 at 17:56 +0100,
On Fri, Jan 18, 2013 at 10:40 AM, Marek Olšák mar...@gmail.com wrote:
On Fri, Jan 18, 2013 at 2:46 PM, Christian König
deathsim...@vodafone.de wrote:
Am 17.01.2013 23:54, schrieb Alex Deucher:
On Thu, Jan 17, 2013 at 12:32 PM, Michel Dänzer mic...@daenzer.net
wrote:
On Don, 2013-01-17 at
On Fri, Jan 18, 2013 at 10:45 AM, Alex Deucher alexdeuc...@gmail.com wrote:
On Fri, Jan 18, 2013 at 10:40 AM, Marek Olšák mar...@gmail.com wrote:
On Fri, Jan 18, 2013 at 2:46 PM, Christian König
deathsim...@vodafone.de wrote:
Am 17.01.2013 23:54, schrieb Alex Deucher:
On Thu, Jan 17, 2013 at
Am 18.01.2013 16:40, schrieb Marek Olšák:
On Fri, Jan 18, 2013 at 2:46 PM, Christian König
deathsim...@vodafone.de wrote:
Am 17.01.2013 23:54, schrieb Alex Deucher:
On Thu, Jan 17, 2013 at 12:32 PM, Michel Dänzer mic...@daenzer.net
wrote:
On Don, 2013-01-17 at 18:02 +0100, Michel Dänzer
On Fri, Jan 18, 2013 at 5:20 PM, Christian König
deathsim...@vodafone.de wrote:
Am 18.01.2013 16:40, schrieb Marek Olšák:
On Fri, Jan 18, 2013 at 2:46 PM, Christian König
deathsim...@vodafone.de wrote:
Am 17.01.2013 23:54, schrieb Alex Deucher:
On Thu, Jan 17, 2013 at 12:32 PM, Michel
This is a pretty ugly hack. It won't work if a depth texture is set in
a fragment shader and a non-depth texture is later set in a vertex
shader. That will cause have_depth_texture to be false.
The proper solution is to port the depth-texture tracking from r600g,
well, ideally the whole
On Don, 2013-01-17 at 17:56 +0100, Marek Olšák wrote:
This is a pretty ugly hack. It won't work if a depth texture is set in
a fragment shader and a non-depth texture is later set in a vertex
shader. That will cause have_depth_texture to be false.
The proper solution is to port the
On Don, 2013-01-17 at 18:02 +0100, Michel Dänzer wrote:
On Don, 2013-01-17 at 17:56 +0100, Marek Olšák wrote:
Forking r600g was obviously a bad idea, because now radeonsi is just
as horrible as r600g used to be.
What do you suggest?
That's an honest question, BTW. It's certainly
On Thu, Jan 17, 2013 at 12:32 PM, Michel Dänzer mic...@daenzer.net wrote:
On Don, 2013-01-17 at 18:02 +0100, Michel Dänzer wrote:
On Don, 2013-01-17 at 17:56 +0100, Marek Olšák wrote:
Forking r600g was obviously a bad idea, because now radeonsi is just
as horrible as r600g used to be.
What
From: Michel Dänzer michel.daen...@amd.com
20-odd more piglits.
Signed-off-by: Michel Dänzer michel.daen...@amd.com
---
src/gallium/drivers/radeonsi/si_state.c | 10 +++---
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state.c
12 matches
Mail list logo