Am Fr., 12. Apr. 2019 um 19:38 Uhr schrieb Lucas Stach :
>
> The GC320 without the 2D tiling feature doesn't support regular blits
> with YUV input, as well as the tiled output. So on those cores we need
> need to do a filter blit for the YUV->RGB conversion to a temporary
> linear buffer and then
On Fri, 2019-04-12 at 19:38 +0200, Lucas Stach wrote:
> The GC320 without the 2D tiling feature doesn't support regular blits
> with YUV input, as well as the tiled output. So on those cores we need
> need to do a filter blit for the YUV->RGB conversion to a temporary
> linear buffer and then do a
The GC320 without the 2D tiling feature doesn't support regular blits
with YUV input, as well as the tiled output. So on those cores we need
need to do a filter blit for the YUV->RGB conversion to a temporary
linear buffer and then do a tiling blit into the texture buffer using
the RS engine on