On 01/02/17 05:36, Jason Ekstrand wrote:
On Tue, Jan 31, 2017 at 7:11 PM, Jason Ekstrand > wrote:
Looks really good! I made a comment earlier about how it would be
good to add a couple more #defines for these magic vertex buffer
On 01/02/17 02:35, Anuj Phogat wrote:
On Tue, Jan 31, 2017 at 7:00 AM, Lionel Landwerlin
wrote:
Enables 10 tests from:
dEQP-VK.draw.shader_draw_parameters.*
and I assume they all pass with this series.
Yes :)
Signed-off-by: Lionel Landwerlin
On Tue, Jan 31, 2017 at 7:11 PM, Jason Ekstrand
wrote:
> Looks really good! I made a comment earlier about how it would be good to
> add a couple more #defines for these magic vertex buffer handles. Also,
> now that things are working, I'd like to re-confirm whether or
Looks really good! I made a comment earlier about how it would be good to
add a couple more #defines for these magic vertex buffer handles. Also,
now that things are working, I'd like to re-confirm whether or not vertex
buffer 33 works. If it does, we should use it. If it doesn't, then I'm
On Tue, Jan 31, 2017 at 7:00 AM, Lionel Landwerlin
wrote:
> Enables 10 tests from:
>
>dEQP-VK.draw.shader_draw_parameters.*
and I assume they all pass with this series.
>
> Signed-off-by: Lionel Landwerlin
> ---
>
Enables 10 tests from:
dEQP-VK.draw.shader_draw_parameters.*
Signed-off-by: Lionel Landwerlin
---
src/intel/vulkan/anv_device.c | 4
src/intel/vulkan/anv_pipeline.c | 1 +
2 files changed, 5 insertions(+)
diff --git a/src/intel/vulkan/anv_device.c