On 02/24/2014 05:34 PM, Anuj Phogat wrote:
GLSL 1.50 spec says:
If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the fragment shaders in that
program that have a static use gl_FragCoord. All redeclarations of
gl_FragCoord in
On Tue, Feb 25, 2014 at 7:43 AM, Ian Romanick i...@freedesktop.org wrote:
On 02/24/2014 05:34 PM, Anuj Phogat wrote:
GLSL 1.50 spec says:
If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the fragment shaders in that
program that
On 02/25/2014 01:39 PM, Anuj Phogat wrote:
On Tue, Feb 25, 2014 at 7:43 AM, Ian Romanick i...@freedesktop.org wrote:
On 02/24/2014 05:34 PM, Anuj Phogat wrote:
GLSL 1.50 spec says:
If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the
GLSL 1.50 spec says:
If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the fragment shaders in that
program that have a static use gl_FragCoord. All redeclarations of
gl_FragCoord in all fragment shaders in a single program must
have