On 02/24/2014 05:34 PM, Anuj Phogat wrote:
Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
Within any shader, the first redeclarations of gl_FragCoord
must appear before any use of gl_FragCoord.
GLSL compiler should generate an error in following case:
vec4 p = gl_FragCoord;
On Tue, Feb 25, 2014 at 7:47 AM, Ian Romanick i...@freedesktop.org wrote:
On 02/24/2014 05:34 PM, Anuj Phogat wrote:
Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
Within any shader, the first redeclarations of gl_FragCoord
must appear before any use of gl_FragCoord.
GLSL compiler
On 02/25/2014 01:15 PM, Anuj Phogat wrote:
On Tue, Feb 25, 2014 at 7:47 AM, Ian Romanick i...@freedesktop.org wrote:
On 02/24/2014 05:34 PM, Anuj Phogat wrote:
Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
Within any shader, the first redeclarations of gl_FragCoord
must appear
Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
Within any shader, the first redeclarations of gl_FragCoord
must appear before any use of gl_FragCoord.
GLSL compiler should generate an error in following case:
vec4 p = gl_FragCoord;
layout(origin_upper_left) in vec4 gl_FragCoord;
void