On 04/02/2014 01:05 AM, Chris Forbes wrote:
None of the other 3-component 16bpc formats are directly supported, so
they get promoted to XRGB equivalents. *Not* promoting RGB16F the same
way makes texture views much more fiddly -- we don't want to have to do
crazy copying behind the scenes.
Yes, that will work -- will do.
On Mon, Apr 7, 2014 at 5:29 PM, Kenneth Graunke kenn...@whitecape.org wrote:
On 04/02/2014 01:05 AM, Chris Forbes wrote:
None of the other 3-component 16bpc formats are directly supported, so
they get promoted to XRGB equivalents. *Not* promoting RGB16F the same
None of the other 3-component 16bpc formats are directly supported, so
they get promoted to XRGB equivalents. *Not* promoting RGB16F the same
way makes texture views much more fiddly -- we don't want to have to do
crazy copying behind the scenes.
(with my other master + my experimental