Re: [Mesa-dev] [PATCH shader-db 4/4] run: handling binding of attribute variable name

2018-03-23 Thread Dongwon Kim
I realized this model won't work with parellel execution. I will fix it and post another version shortly. On Wed, Mar 14, 2018 at 03:15:20PM -0700, Kenneth Graunke wrote: > On Friday, March 9, 2018 2:28:36 PM PDT Dongwon Kim wrote: > > Optional binding of variables can be processed before linking

Re: [Mesa-dev] [PATCH shader-db 4/4] run: handling binding of attribute variable name

2018-03-14 Thread Kenneth Graunke
On Friday, March 9, 2018 2:28:36 PM PDT Dongwon Kim wrote: > Optional binding of variables can be processed before linking shader > objects for creating shader program. It is activated by adding lines > with a keyword "BindAttribLoc" followed by name and index as, > > "BindAttribLoc name_str1 " >

[Mesa-dev] [PATCH shader-db 4/4] run: handling binding of attribute variable name

2018-03-09 Thread Dongwon Kim
Optional binding of variables can be processed before linking shader objects for creating shader program. It is activated by adding lines with a keyword "BindAttribLoc" followed by name and index as, "BindAttribLoc name_str1 " For example, [require] .. BindAttrbLoc vertex 1 BindAttrbLoc