Don't these all overwrite one another? i.e. 3d and compute? So don't
you need to adjust the state s.t. everything is dirtied on the "other
side" (coincidentally, it seems likely that compute only aliases with
frag shaders).
On Sun, Feb 7, 2016 at 3:49 PM, Samuel Pitoiset
wrote:
> Loosely based on
Loosely based on 3D.
Changes from v2:
- get rid of the 's' param to nvc0_cb_bo_push() because it doesn't
matter to upload constbufs for compute using the 3d chan
Signed-off-by: Samuel Pitoiset
---
src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 60 +
src/gallium/dr