Re: [Mesa-dev] [PATCH v2 1/5] i965: Move brw_vs_prog_data::outputs_written into VUE map.

2013-03-23 Thread Kenneth Graunke
On 03/21/2013 05:40 PM, Paul Berry wrote: Future patches will allow for there to be separate VUE maps when both a geometry shader and a vertex shader are in use. When this happens, we will want to have correspondingly separate outputs_written bitfields. Moving outputs_written into the VUE map

[Mesa-dev] [PATCH v2 1/5] i965: Move brw_vs_prog_data::outputs_written into VUE map.

2013-03-21 Thread Paul Berry
Future patches will allow for there to be separate VUE maps when both a geometry shader and a vertex shader are in use. When this happens, we will want to have correspondingly separate outputs_written bitfields. Moving outputs_written into the VUE map will make this easy. For consistency with