On 20/10/17 09:03, Timothy Arceri wrote:
This and the previous patch feels wrong. The glsl shader cache shouldn't
be handling writing nir to disk. IMO you should add this functionality
to nir_serialize.c (maybe rename is nir_cache.c ??). That way we have
continue with the nir is a toolkit
This and the previous patch feels wrong. The glsl shader cache shouldn't
be handling writing nir to disk. IMO you should add this functionality
to nir_serialize.c (maybe rename is nir_cache.c ??). That way we have
continue with the nir is a toolkit theme and we can easily reused the
util to
Signed-off-by: Jordan Justen
---
src/compiler/glsl/shader_cache.cpp | 16
1 file changed, 16 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp
b/src/compiler/glsl/shader_cache.cpp
index ca90cfde35..f43bd6b17e 100644
---