It should be possible to query the number of primitives written to each
individual stream by a geometry shader in a single draw call. For that
we need to have up to MAX_VERTEX_STREAM separate query objects.
---
src/mesa/main/mtypes.h | 4 ++--
src/mesa/main/queryobj.c | 17 +
2
Reviewed-by: Ian Romanick ian.d.roman...@intel.com
On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote:
It should be possible to query the number of primitives written to each
individual stream by a geometry shader in a single draw call. For that
we need to have up to MAX_VERTEX_STREAM separate