Re: [Mesa-dev] [PATCH v2 2/2] etnaviv: remove flat shading workaround
On Fri, Sep 15, 2017 at 06:04:50PM +0200, Lucas Stach wrote: > It turned out not to be a hardware bug, but the shader compiler > emitting wrong varying component use information. With that fixed > we can turn flat shading back on. > > Signed-off-by: Lucas Stach>
[Mesa-dev] [PATCH v2 2/2] etnaviv: remove flat shading workaround
It turned out not to be a hardware bug, but the shader compiler emitting wrong varying component use information. With that fixed we can turn flat shading back on. Signed-off-by: Lucas StachReviewed-by: Philipp Zabel ---