Re: [Mesa-dev] [PATCH v2 2/2] etnaviv: remove flat shading workaround

2017-09-19 Thread Wladimir J. van der Laan
On Fri, Sep 15, 2017 at 06:04:50PM +0200, Lucas Stach wrote: > It turned out not to be a hardware bug, but the shader compiler > emitting wrong varying component use information. With that fixed > we can turn flat shading back on. > > Signed-off-by: Lucas Stach >

[Mesa-dev] [PATCH v2 2/2] etnaviv: remove flat shading workaround

2017-09-15 Thread Lucas Stach
It turned out not to be a hardware bug, but the shader compiler emitting wrong varying component use information. With that fixed we can turn flat shading back on. Signed-off-by: Lucas Stach Reviewed-by: Philipp Zabel ---