On 7/12/18 6:45 am, Jason Ekstrand wrote:
D3D Booleans use a 32-bit 0/-1 representation. Because this previously
matched NIR exactly, we didn't have to really optimize for it. Now that
we have 1-bit Booleans, we need some specific optimizations to chew
through the D3D12-style Booleans.
D3D Booleans use a 32-bit 0/-1 representation. Because this previously
matched NIR exactly, we didn't have to really optimize for it. Now that
we have 1-bit Booleans, we need some specific optimizations to chew
through the D3D12-style Booleans.
Shader-db results on Kaby Lake:
total