On 11/07/2016 11:31 AM, Nayan Deshmukh wrote:
On Mon, Nov 7, 2016 at 8:31 PM, Leo Liu > wrote:
On 11/05/2016 02:44 AM, Nayan Deshmukh wrote:
Hi Leo,
Thanks for the reference patch.
There are only a number of
On Mon, Nov 7, 2016 at 8:31 PM, Leo Liu wrote:
>
>
> On 11/05/2016 02:44 AM, Nayan Deshmukh wrote:
>
>> Hi Leo,
>>
>> Thanks for the reference patch.
>>
>> There are only a number of output surfaces taking turns as the
>> mixer render targets, so we probably can use the
On 11/05/2016 02:44 AM, Nayan Deshmukh wrote:
Hi Leo,
Thanks for the reference patch.
There are only a number of output surfaces taking turns as the
mixer render targets, so we probably can use the same pixmap
corresponding to each of output surface texture.
The mixer renders to
Hi Leo,
Thanks for the reference patch.
There are only a number of output surfaces taking turns as the
mixer render targets, so we probably can use the same pixmap
corresponding to each of output surface texture.
The mixer renders to a VdpOutputSurface which is provided to it by the
Hi Nayan,
+ /* In case of a single gpu we need to get the
+* handle and pixmap for the texture that is set
+*/
+ if (buffer && scrn->output_texture &&
+ !scrn->is_different_gpu)
+ allocate_new_buffer = true;
+
>So now the normal case i.e. single gpu case have to
On 11/04/2016 03:54 PM, Leo Liu wrote:
On 11/04/2016 02:45 PM, Nayan Deshmukh wrote:
dri3 allows us to send handle of a texture directly to X
so this patch allows a state tracker to directly send its
texture to X to be used as back buffer and avoids extra
copying
v2: use clip width/height
On 11/04/2016 02:45 PM, Nayan Deshmukh wrote:
dri3 allows us to send handle of a texture directly to X
so this patch allows a state tracker to directly send its
texture to X to be used as back buffer and avoids extra
copying
v2: use clip width/height to display a portion of the surface
v3:
dri3 allows us to send handle of a texture directly to X
so this patch allows a state tracker to directly send its
texture to X to be used as back buffer and avoids extra
copying
v2: use clip width/height to display a portion of the surface
v3: remove redundant variables, fix wrapping, rename