On Thu, 2016-11-10 at 19:21 +1100, Timothy Arceri wrote:
> On Wed, 2016-11-09 at 23:09 -0800, Kenneth Graunke wrote:
> > On Wednesday, October 26, 2016 6:30:43 PM PST Andres Gomez wrote:
> > [snip]
> > >
> > > The main changes in this v3 series are:
> > > Patch 2/8 has been modified to use an ad
On Wed, 2016-11-09 at 23:09 -0800, Kenneth Graunke wrote:
> On Wednesday, October 26, 2016 6:30:43 PM PST Andres Gomez wrote:
> [snip]
> >
> > The main changes in this v3 series are:
> > Patch 2/8 has been modified to use an additional default_layout
> > variable instead of a layout_helper a
On Wednesday, October 26, 2016 6:30:43 PM PST Andres Gomez wrote:
[snip]
> The main changes in this v3 series are:
> Patch 2/8 has been modified to use an additional default_layout
> variable instead of a layout_helper and the merges are done
> directly on the layout one.
> Old patch v2
In the case of layout-qualifier-names that can appear multiple times
in different declarations of the same shader or, even, the same
program, but that have to consistently hold the same value we are
using the ast_layout_expression class which holds a list to store all
the appearances to be able to