Re: [Mesa-dev] [PATCH v3 1/2] spirv: Add SpvCapabilityShaderViewportIndexLayerEXT

2018-02-27 Thread Iago Toral
This patch is: Reviewed-by: Iago Toral Quiroga On Fri, 2018-02-23 at 14:09 -0800, Caio Marcelo de Oliveira Filho wrote: > This capability allows gl_ViewportIndex and gl_Layer to also be used > as outputs in Vertex and Tesselation shaders. > > v2: Make conditional to the

[Mesa-dev] [PATCH v3 1/2] spirv: Add SpvCapabilityShaderViewportIndexLayerEXT

2018-02-23 Thread Caio Marcelo de Oliveira Filho
This capability allows gl_ViewportIndex and gl_Layer to also be used as outputs in Vertex and Tesselation shaders. v2: Make conditional to the capability, add gl_Layer, add tesselation shaders. (Iago) v3: Don't export to tesselation control shader. --- src/compiler/shader_info.h | 1