On Fri, Oct 27, 2017 at 3:03 AM, Iago Toral wrote:
> This should be squashed into the previous commit
>
Oops... Fixed.
> On Wed, 2017-10-25 at 16:26 -0700, Jason Ekstrand wrote:
> > With the advent of SPIR-V subgroup operations, compute shaders will
> > have
> > to be
This should be squashed into the previous commit
On Wed, 2017-10-25 at 16:26 -0700, Jason Ekstrand wrote:
> With the advent of SPIR-V subgroup operations, compute shaders will
> have
> to be slightly different depending on the SIMD size at which they
> execute. In order to allow us to do
With the advent of SPIR-V subgroup operations, compute shaders will have
to be slightly different depending on the SIMD size at which they
execute. In order to allow us to do dispatch-width specific things in
NIR, we re-run the final NIR stages for each sIMD width.
As a side-effect of this