Re: [Mesa-dev] [PATCH v4] anv: set input_slots_valid on brw_wm_prog_key

2017-01-10 Thread Jason Ekstrand
Reviewed-by: Jason Ekstrand On Tue, Jan 10, 2017 at 9:57 AM, Lionel Landwerlin < lionel.g.landwer...@intel.com> wrote: > With shaders using a lot of inputs/outputs, like this (from Gtk+) : > > layout(location = 0) in vec2 inPos; > layout(location = 1) in float

[Mesa-dev] [PATCH v4] anv: set input_slots_valid on brw_wm_prog_key

2017-01-10 Thread Lionel Landwerlin
With shaders using a lot of inputs/outputs, like this (from Gtk+) : layout(location = 0) in vec2 inPos; layout(location = 1) in float inGradientPos; layout(location = 2) in flat int inRepeating; layout(location = 3) in flat int inStopCount; layout(location = 4) in flat vec4 inClipBounds;