Re: [Mesa-dev] [PATCH v4 0/3] Software rendering in EGL-DRM

2014-07-22 Thread Giovanni Campagna
On Mon, Jul 21, 2014 at 9:54 PM, Emil Velikov wrote: > On 21/07/14 17:02, Giovanni Campagna wrote: >> On Mon, Jul 21, 2014 at 12:47 PM, Emil Velikov >> wrote: >>> Giovanni can you test the series that I've not butchered anything else >>> during >>> the rebase ? >> >> Oh hey, sorry I missed the

Re: [Mesa-dev] [PATCH v4 0/3] Software rendering in EGL-DRM

2014-07-22 Thread Emil Velikov
On 22/07/14 18:41, Giovanni Campagna wrote: > On Mon, Jul 21, 2014 at 9:54 PM, Emil Velikov > wrote: >> On 21/07/14 17:02, Giovanni Campagna wrote: >>> On Mon, Jul 21, 2014 at 12:47 PM, Emil Velikov >>> wrote: Giovanni can you test the series that I've not butchered anything else dur

Re: [Mesa-dev] [PATCH v4 0/3] Software rendering in EGL-DRM

2014-07-21 Thread Giovanni Campagna
On Mon, Jul 21, 2014 at 12:47 PM, Emil Velikov wrote: > Giovanni can you test the series that I've not butchered anything else during > the rebase ? Oh hey, sorry I missed the bit that I was expected to test the patches. Unfortunately, something indeed got lost: the logic to choose the kms_swrast

Re: [Mesa-dev] [PATCH v4 0/3] Software rendering in EGL-DRM

2014-07-21 Thread Emil Velikov
On 21/07/14 17:02, Giovanni Campagna wrote: > On Mon, Jul 21, 2014 at 12:47 PM, Emil Velikov > wrote: >> Giovanni can you test the series that I've not butchered anything else during >> the rebase ? > > Oh hey, sorry I missed the bit that I was expected to test the patches. > Unfortunately, some

Re: [Mesa-dev] [PATCH v4 0/3] Software rendering in EGL-DRM

2014-07-21 Thread Emil Velikov
Giovanni can you test the series that I've not butchered anything else during the rebase ? Thanks Emil On 11/07/14 18:19, Emil Velikov wrote: > Hello all, > > Here is hopefully the last iteration of Giovanni's patches, rebased > on top of the buildsystem "mayhem" that I've caused recently. > >

[Mesa-dev] [PATCH v4 0/3] Software rendering in EGL-DRM

2014-07-11 Thread Emil Velikov
Hello all, Here is hopefully the last iteration of Giovanni's patches, rebased on top of the buildsystem "mayhem" that I've caused recently. I've a few small changes in patch 1, most significant of which is s/LIBGL_ALWAYS_SOFTWARE/GBM_ALWAYS_SOFTWARE, as I think that having an LIBGL envvar to co