On Thu, Oct 25, 2018 at 12:05 PM Olivier Fourdan wrote:
>
> Hi,
>
> On Tue, Aug 7, 2018 at 5:50 PM Juan A. Suarez Romero
> wrote:
> >
> > When creating a windows surface with eglCreateWindowSurface(), the
> > width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
> > invalid until
Hi,
On Tue, Aug 7, 2018 at 5:50 PM Juan A. Suarez Romero
wrote:
>
> When creating a windows surface with eglCreateWindowSurface(), the
> width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
> invalid until buffers are updated (like calling glClear()).
>
> But according to EGL 1.5
On Tue 07 Aug 2018, Juan A. Suarez Romero wrote:
> When creating a windows surface with eglCreateWindowSurface(), the
> width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
> invalid until buffers are updated (like calling glClear()).
>
> But according to EGL 1.5 spec, section
When creating a windows surface with eglCreateWindowSurface(), the
width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
invalid until buffers are updated (like calling glClear()).
But according to EGL 1.5 spec, section 3.5.6 ("Surface Attributes"):
"Querying EGL_WIDTH and