On 06/13/2017 11:13 PM, Marek Olšák wrote:
On Mon, Jun 12, 2017 at 2:36 PM, Samuel Pitoiset
wrote:
When the current bound shaders don't use any bindless textures
or images, it's useless to decompress the resident resources.
v4: - inline si_*_uses_bindless_*()
v3:
On Mon, Jun 12, 2017 at 2:36 PM, Samuel Pitoiset
wrote:
> When the current bound shaders don't use any bindless textures
> or images, it's useless to decompress the resident resources.
>
> v4: - inline si_*_uses_bindless_*()
> v3: - rebased and updated check for compute
When the current bound shaders don't use any bindless textures
or images, it's useless to decompress the resident resources.
v4: - inline si_*_uses_bindless_*()
v3: - rebased and updated check for compute
Signed-off-by: Samuel Pitoiset
Reviewed-by: Marek Olšák