On Thu, Nov 24, 2011 at 11:25:23AM -0800, Eric Anholt wrote:
On Wed, 23 Nov 2011 12:24:37 -0700, Brian Paul bri...@vmware.com wrote:
On 11/23/2011 12:12 PM, Eric Anholt wrote:
On Wed, 23 Nov 2011 17:34:30 +0800, Yuanhan
Liuyuanhan@linux.intel.com wrote:
From
On Wed, 23 Nov 2011 12:24:37 -0700, Brian Paul bri...@vmware.com wrote:
On 11/23/2011 12:12 PM, Eric Anholt wrote:
On Wed, 23 Nov 2011 17:34:30 +0800, Yuanhan
Liuyuanhan@linux.intel.com wrote:
From 9a1da8748f0faa23f34398213ff7ee45fda6bf36 Mon Sep 17 00:00:00 2001
From: Yuanhan
On 11/23/2011 02:34 AM, Yuanhan Liu wrote:
On Wed, Nov 23, 2011 at 05:27:32PM +0800, Yuanhan Liu wrote:
According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
page 515: the element buffer object is listed in vertex array object.
Add a testcase to test that.
Signed-off-by:
On Wed, Nov 23, 2011 at 11:12:19AM -0800, Eric Anholt wrote:
On Wed, 23 Nov 2011 17:34:30 +0800, Yuanhan Liu yuanhan@linux.intel.com
wrote:
From 9a1da8748f0faa23f34398213ff7ee45fda6bf36 Mon Sep 17 00:00:00 2001
From: Yuanhan Liu yuanhan@linux.intel.com
Date: Wed, 23 Nov 2011
On Wed, Nov 23, 2011 at 08:33:00AM -0700, Brian Paul wrote:
On 11/23/2011 02:34 AM, Yuanhan Liu wrote:
+GLuint element;
+GLfloat vertics[] = {
minor nit: s/vertics/vertices/
+-1, -1, 0,
+ 1, -1, 0,
+ 1, 1, 0,
+-1, 1, 0,
+