On 17/10/17 17:49, Bas Nieuwenhuizen wrote:
On Tue, Oct 17, 2017 at 7:41 AM, Timothy Arceri wrote:
It looks the original indirect mask was probably copied from
ANV.
Here we drop lowering locals altogether and allow indirects
on inputs where supported.
Sascha Willems
On Tue, Oct 17, 2017 at 7:41 AM, Timothy Arceri wrote:
> It looks the original indirect mask was probably copied from
> ANV.
>
> Here we drop lowering locals altogether and allow indirects
> on inputs where supported.
>
> Sascha Willems demo results:
>
> tessellation ~4000
It looks the original indirect mask was probably copied from
ANV.
Here we drop lowering locals altogether and allow indirects
on inputs where supported.
Sascha Willems demo results:
tessellation ~4000 -> ~4200 fps
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Radeonsi also does a couple of other things.
1. It sets the following