Re: [Mesa-dev] [RFC 00/12] anv: A first pass at VK_KHX_multiview

2017-03-24 Thread Iago Toral
On Thu, 2017-03-23 at 14:28 +0100, Iago Toral wrote: > The proposed implementation makes sense to me, I looked through > patches > 1-8 and they all look good as well, so those are: Pateches 9, 19 and 12 are also: Reviewed-by: Iago Toral Quiroga I left some comments in patch

Re: [Mesa-dev] [RFC 00/12] anv: A first pass at VK_KHX_multiview

2017-03-23 Thread Iago Toral
The proposed implementation makes sense to me, I looked through patches 1-8 and they all look good as well, so those are: Reviewed-by: Iago Toral Quiroga I still have to look into the actual meat of the implementation (patches 9-12), I'll do that tomorrow if nobody else beats

[Mesa-dev] [RFC 00/12] anv: A first pass at VK_KHX_multiview

2017-03-22 Thread Jason Ekstrand
This little series is a first pass at implementing the VK_KHX_multiview extension. The basic method employed is to multiply the number of instances in each draw call by the number of views in the subpass. We then emit shader code to sort out the gl_InstanceId and gl_ViewIndex builtin variables.