On Thu, 2017-03-23 at 14:28 +0100, Iago Toral wrote:
> The proposed implementation makes sense to me, I looked through
> patches
> 1-8 and they all look good as well, so those are:
Pateches 9, 19 and 12 are also:
Reviewed-by: Iago Toral Quiroga
I left some comments in patch
The proposed implementation makes sense to me, I looked through patches
1-8 and they all look good as well, so those are:
Reviewed-by: Iago Toral Quiroga
I still have to look into the actual meat of the implementation
(patches 9-12), I'll do that tomorrow if nobody else beats
This little series is a first pass at implementing the VK_KHX_multiview
extension. The basic method employed is to multiply the number of
instances in each draw call by the number of views in the subpass. We then
emit shader code to sort out the gl_InstanceId and gl_ViewIndex builtin
variables.